When the concept of prototyping was coined, the designers and product managers were feeling blessed as they had a “faster way to certainty”. This innovation in the field of app development was terribly appreciated and people thought – this is it, for the success of a great app!
Designing on paper –
In the very beginning, the most creative and brilliant soul in the team sat with few sheets and sketched out the screens and manually made connections of how the flow would be. These static designs were termed as wireframes.This was circulated among the team and then to the product manager. This is how app development process took its niche step. This was sufficient in that era.
Prototyping with wireframes-
And then innovations started creeping into this. There were prototyping tools that came into the market that provided a platform for the designers to capture these wireframes and weave a flow of the screens. This gave a rudimentary idea of how the app would look on the various mobile screens simultaneously.
Prototyping made more realistic-
The bubble kept growing and now the companies had something more realistic to present to the designers. The prototyping tools added various animations and transitions to the prototype. These lifelike interactions justified the term – “realistic prototyping”.
This trend witnessed a feature getting added to the tool every now and then. Features that helped to sync designs with dropbox, photoshop, illustrators etc. Other such features that aimed at establishing collaboration between designers and customers also gained popularity.
But almost all the prototyping tools in market now had similar features. Designers now wanted something extra, something that gave them an assurity of being correct when the prototype transformed to the app.
Now it was time to redefine- “the faster way to certainty”
Prototyping made more realistic + Usability testing-
This is the next big revolution in the field of app prototyping. Usually the testing was done after the app was in its final lap. Iterating at that point demanded change in coding, investing money and time. Designer now wanted something where they could do the testing at an earlier stage.
CanvasFlip approached this problem from the other end. The UX designers can now test at the prototyping step itself. This saves around 31% of the product development cost. There are a list of methods through which the feedback is obtained for analysing. User videos, interaction heat maps and user journey are features that ensures having documented data in hand to make the required changes. To get a deeper insight, check – CanvasFlip
“This is the evolution of the prototyping as we see today.”